Abstract:Motion generation for rigged shapes is vital for scalable 4D asset production. However, template-based methods are limited by specific topologies and fail to generalize across diverse morphologies. Conversely, per-case optimization is computationally expensive, susceptible to local optima, and highly sensitive to viewpoint-induced ambiguities. In this paper, we present MotionDreamer, a diffusion-based framework designed for category-agnostic skeletal animation generation from 2D video guidance. To overcome the scarcity of high-quality training data, we have curated a large-scale dynamic dataset comprising approximately 20,000 diverse 3D models, each featuring complete textures, skeletal rigging, and a wide array of comprehensive animation sequences. To bridge the kinematic gap between 2D visual motion cues and heterogeneous 3D skeletal structures, we propose a structural-semantic injection mechanism. Our model integrates texture and semantic attributes directly into skeletal joint representations. This allows it to map perceived visual dynamics to specific joint hierarchies and their functional roles. This enables MotionDreamer to synthesize high-fidelity animations that maintain anatomical consistency across a vast range of unseen categories, from existing biological species to fantastical beings. Extensive experiments demonstrate that our approach significantly outperforms existing methods, setting a new state-of-the-art benchmark for robust and efficient 4D asset generation. The code will be made publicly available upon acceptance.
Abstract:Geometric analysis fundamentally distinguishes between \textit{extrinsic} and \textit{intrinsic} perspectives. The dominant paradigm in current 3D representation learning relies on either extrinsic spatial structures or high-level semantics, struggling to capture the essence of shape identity and underlying manifold topology. To bridge this gap, we introduce a novel 3D representation learning paradigm, namely \textbf{PRISM}, for \textbf{P}re-training, which learns isometric embeddings by \textbf{R}ecovering the \textbf{I}ntrinsic \textbf{S}urface geodesic \textbf{M}etric. PRISM incorporates a topology-enforcing objective that explicitly constrains the structure of latent space, alongside a specialized two-stage training recipe mitigating sample imbalance inherent in the distribution of geodesic distances. Experiments demonstrate that our approach shows satisfactory accuracy, robustness, and high efficiency in geodesic distance prediction and achieves superior performance across diverse downstream tasks, including shape recognition, surface parameterization, and non-rigid correspondence. The code will be publicly available at https://github.com/AidenZhao/PRISM.
Abstract:While Deep Neural Networks (DNNs) achieve remarkable performance, their tendency to produce overconfident predictions. Evidential Deep Learning (EDL) mitigates this by formulating predictions as a Dirichlet distribution over class probabilities to explicitly quantify epistemic uncertainty. However, we found that the conventional EDL suffers from two fundamental limitations: a Kullback-Leibler (KL) penalty that only suppresses the evidence of negative classes, producing excessively high evidence therefore decreasing the model's ability to quantify uncertainty, and an absence in theoretical guarantee of setting Dirichlet parameter $α=e+1$. In this paper, we propose a mathematically principled framework, Variational Inference Evidential Deep Learning (VI-EDL). By reformulating evidential learning through the lens of variational inference, we derive an Evidence Lower Bound (ELBO), which prevents the evidence from growing excessively. Theoretically, we rigorously establish a generalization bound and reveal how the predicted uncertainty, feature and network complexity affect this bound, and why setting $\boldsymbolα = \mathbf{e} + \mathbf{1}$ can minimize it. Extensive experiments on standard visual and medical datasets demonstrate that VI-EDL achieves state-of-the-art performance, showing excellent performance in out-of-distribution detection, noise detection and autonomous driving scenario. The code is available in https://github.com/seutjw/VI-EDL.
Abstract:Neural Signed Distance Functions (SDFs) excel at reconstructing watertight manifolds but fail on thin structures and open boundaries due to strict inside--outside constraints. Conversely, Unsigned Distance Fields (UDFs) accommodate general geometries but suffer from gradient singularities at the zero-level set, hindering optimization and extraction. We introduce Metric--Phase Fields (MPFs), a decoupled implicit representation that separates metric proximity from topological phase. Given an unoriented point cloud, MPFs learn (i) an unsigned metric field $r$ and (ii) a smooth phase field $θ$, for which we derive a bounded phase indicator $P=\tanh(βθ)$ that provides soft inside--outside cues where they are meaningful. We couple the two fields via a gated-metric formulation with a residual phase injection to obtain a signed implicit function with stable near-surface gradients. The phase coefficient $β$ is learnable, allowing MPFs to adaptively control the sharpness of the phase transition and the degree of saturation of the soft sign indicator. Experiments on both synthetic and scanned thin-shell and thin-plate shapes demonstrate that MPFs preserve thin and layered structures more faithfully than recent SDF-based methods, while also enabling more robust training and more reliable surface extraction than UDF-based approaches. Check out \href{https://github.com/JIAYI-Scarlett/ICML2026-MPF}{MPFs-GitHub} for source code and test models.
Abstract:Diffusion bridge models have shown great promise in image restoration by explicitly connecting clean and degraded image distributions. However, they often rely on complex and high-cost trajectories, which limit both sampling efficiency and final restoration quality. To address this, we propose an Energy-oriented diffusion Bridge (E-Bridge) framework to approximate a set of low-cost manifold geodesic trajectories to boost the performance of the proposed method. We achieve this by designing a novel bridge process that evolves over a shorter time horizon and makes the reverse process start from an entropy-regularized point that mixes the degraded image and Gaussian noise, which theoretically reduces the required trajectory energy. To solve this process efficiently, we draw inspiration from consistency models to learn a single-step mapping function, optimized via a continuous-time consistency objective tailored for our trajectory, so as to analytically map any state on the trajectory to the target image. Notably, the trajectory length in our framework becomes a tunable task-adaptive knob, allowing the model to adaptively balance information preservation against generative power for tasks of varying degradation, such as denoising versus super-resolution. Extensive experiments demonstrate that our E-Bridge achieves state-of-the-art performance across various image restoration tasks while enabling high-quality recovery with a single or fewer sampling steps. Our project page is https://jinnh.github.io/E-Bridge/.
Abstract:Multi-Object Tracking (MOT) has traditionally focused on a few specific categories, restricting its applicability to real-world scenarios involving diverse objects. Open-Vocabulary Multi-Object Tracking (OVMOT) addresses this by enabling tracking of arbitrary categories, including novel objects unseen during training. However, current progress is constrained by two challenges: the lack of continuously annotated video data for training, and the lack of a customized OVMOT framework to synergistically handle detection and association. We address the data bottleneck by constructing C-TAO, the first continuously annotated training set for OVMOT, which increases annotation density by 26x over the original TAO and captures smooth motion dynamics and intermediate object states. For the framework bottleneck, we propose COVTrack++, a synergistic framework that achieves a bidirectional reciprocal mechanism between detection and association through three modules: (1) Multi-Cue Adaptive Fusion (MCF) dynamically balances appearance, motion, and semantic cues for association feature learning; (2) Multi-Granularity Hierarchical Aggregation (MGA) exploits hierarchical spatial relationships in dense detections, where visible child nodes (e.g., object parts) assist occluded parent objects (e.g., whole body) for association feature enhancement; (3) Temporal Confidence Propagation (TCP) recovers flickering detections through high-confidence tracked objects boosting low-confidence candidates across frames, stabilizing trajectories. Extensive experiments on TAO demonstrate state-of-the-art performance, with novel TETA reaching 35.4% and 30.5% on validation and test sets, improving novel AssocA by 4.8% and novel LocA by 5.8% over previous methods, and show strong zero-shot generalization on BDD100K. The code and dataset will be publicly available.
Abstract:Language-Assisted Image Clustering (LAIC) augments the input images with additional texts with the help of vision-language models (VLMs) to promote clustering performance. Despite recent progress, existing LAIC methods often overlook two issues: (i) textual features constructed for each image are highly similar, leading to weak inter-class discriminability; (ii) the clustering step is restricted to pre-built image-text alignments, limiting the potential for better utilization of the text modality. To address these issues, we propose a new LAIC framework with two complementary components. First, we exploit cross-modal relations to produce more discriminative self-supervision signals for clustering, as it compatible with most VLMs training mechanisms. Second, we learn category-wise continuous semantic centers via prompt learning to produce the final clustering assignments. Extensive experiments on eight benchmark datasets demonstrate that our method achieves an average improvement of 2.6% over state-of-the-art methods, and the learned semantic centers exhibit strong interpretability. Code is available in the supplementary material.
Abstract:We present GSwap, a novel consistent and realistic video head-swapping system empowered by dynamic neural Gaussian portrait priors, which significantly advances the state of the art in face and head replacement. Unlike previous methods that rely primarily on 2D generative models or 3D Morphable Face Models (3DMM), our approach overcomes their inherent limitations, including poor 3D consistency, unnatural facial expressions, and restricted synthesis quality. Moreover, existing techniques struggle with full head-swapping tasks due to insufficient holistic head modeling and ineffective background blending, often resulting in visible artifacts and misalignments. To address these challenges, GSwap introduces an intrinsic 3D Gaussian feature field embedded within a full-body SMPL-X surface, effectively elevating 2D portrait videos into a dynamic neural Gaussian field. This innovation ensures high-fidelity, 3D-consistent portrait rendering while preserving natural head-torso relationships and seamless motion dynamics. To facilitate training, we adapt a pretrained 2D portrait generative model to the source head domain using only a few reference images, enabling efficient domain adaptation. Furthermore, we propose a neural re-rendering strategy that harmoniously integrates the synthesized foreground with the original background, eliminating blending artifacts and enhancing realism. Extensive experiments demonstrate that GSwap surpasses existing methods in multiple aspects, including visual quality, temporal coherence, identity preservation, and 3D consistency.
Abstract:Although text-to-image diffusion models exhibit remarkable generative power, concept erasure techniques are essential for their safe deployment to prevent the creation of harmful content. This has fostered a dynamic interplay between the development of erasure defenses and the adversarial probes designed to bypass them, and this co-evolution has progressively enhanced the efficacy of erasure methods. However, this adversarial co-evolution has converged on a narrow, text-centric paradigm that equates erasure with severing the text-to-image mapping, ignoring that the underlying visual knowledge related to undesired concepts still persist. To substantiate this claim, we investigate from a visual perspective, leveraging DDIM inversion to probe whether a generative pathway for the erased concept can still be found. However, identifying such a visual generative pathway is challenging because standard text-guided DDIM inversion is actively resisted by text-centric defenses within the erased model. To address this, we introduce TINA, a novel Text-free INversion Attack, which enforces this visual-only probe by operating under a null-text condition, thereby avoiding existing text-centric defenses. Moreover, TINA integrates an optimization procedure to overcome the accumulating approximation errors that arise when standard inversion operates without its usual textual guidance. Our experiments demonstrate that TINA regenerates erased concepts from models treated with state-of-the-art unlearning. The success of TINA proves that current methods merely obscure concepts, highlighting an urgent need for paradigms that operate directly on internal visual knowledge.
Abstract:Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large amount of data volume, which is extremely bandwidth-intensive. Cutting-edge researchers have tried to introduce different approaches and construct multiple variants for 3DGS to obtain a more compact scene representation, but it is still challenging for real-time distribution. In this paper, we propose GSStream, a novel volumetric scene streaming system to support 3DGS data format. Specifically, GSStream integrates a collaborative viewport prediction module to better predict users' future behaviors by learning collaborative priors and historical priors from multiple users and users' viewport sequences and a deep reinforcement learning (DRL)-based bitrate adaptation module to tackle the state and action space variability challenge of the bitrate adaptation problem, achieving efficient volumetric scene delivery. Besides, we first build a user viewport trajectory dataset for volumetric scenes to support the training and streaming simulation. Extensive experiments prove that our proposed GSStream system outperforms existing representative volumetric scene streaming systems in visual quality and network usage. Demo video: https://youtu.be/3WEe8PN8yvA.